Sunday, 26 July 2020

Animation, Completing the skeleton turn-around and the character design development

Greetings

Today I went to study early so I can redraw my skeleton character as I changed it over night. Also made the turn around slower, so we can actually see it.

I did use Hero Forge as a reference as I am not confident of drawing 3/4 view. 


Concept ideas for hair, clothes and accessories. 

      

I didn't want to think too much with the accessories as I would know I'll over complicate it, so I picked a few of her items in our campaign.  So I pick, the Bag of Holding, her lute, her rapier and a cape, as I'm unsure what I'll going to get her to do.

But I might just do a spin of the lute though with the amount of time I have left.

Colours,




Even though I didn’t put a lot of thought into the character colour, but I did have a rough idea. Nothing too bold.


If I have to change anything I might change the jewellery to a different shade yellow so there is a contrast between the skin and jewellery. But then again, personally I think with the colour the yellow is a nice comparison to the skin.





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